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Voxel raytracing

My current project! Well, at least at the time of writing this.

This project is a successor of Build Sprint.

I grew frustrated with the code I was working with and the things I was doing, so I decided to try making the game without an engine.

This project is written in Rust. I use wgpu & winit as my main libraries.

(if you want to learn wgpu, check out this awesome tutorial: https://sotrh.github.io/learn-wgpu)

Right now I'm still working on the rendering. I raytrace the voxels with the help of an octree.

During the process of making the raytracer, I've broken it a few times. Here are some pretty screenshots:

ps: Did you know that I'm live every Saturday at 4AM GMT? Come chat with me :)